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AI Insights · Timothy · October 2021

Top Boxing Games in Italy Q3 2021 Performance

Explore the performance of the top 5 boxing games in Italy for Q3 2021, covering weekly downloads, revenue, and active users trends.

Top Boxing Games in Italy Q3 2021 Performance

In Q3 2021, the top boxing games on a unified platform in Italy showed varying trends in downloads, revenue, and active users. Here's a closer look at their performance:

Boxing Star: Real Boxing Fight experienced steady growth in both revenue and active users. Weekly revenue started at $781 in late June and increased to a peak of approximately $1K by the end of September. Downloads fluctuated, reaching a high of around 1.7K in mid-September. Active users also showed a positive trend, starting at 5.4K and peaking at 6K towards the end of the quarter.

Real Boxing 2 saw a significant spike in downloads, especially in the week of July 26, with nearly 8K downloads. Revenue followed a similar upward trend, peaking at around $479 in early August. Active users increased dramatically in early August, reaching 13K, before stabilizing around 5.6K towards the end of September.

Topps® WWE SLAM: Card Trader had consistent revenue throughout the quarter, hovering around $200-$300 per week. However, there were no notable downloads or active user metrics for this period.

WWE Mayhem showed stable performance in terms of downloads and active users. Weekly downloads remained around 500-700, while active users were steady, averaging around 1.7K to 2K. Revenue had minor fluctuations, peaking at $207 in early September.

Slap Kings demonstrated strong user engagement with active users peaking at approximately 16.4K in early August. Downloads were consistently high, with a peak of 3.4K in the same period. Revenue was relatively stable, averaging around $100 per week.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021